For the past two classes we have been concentrating on creating animations using Adobe Flash CS3. The software has all the functions available to even create a full-length animation feature. A few simple techniques can produce a very good quality result that manipulates the eyes in certain ways. We've only taken a brief look at flash and below are listed a few of the things we learned how to do.
Motion Tweening: Allows you to move an object without filling in every specific frame. All you have to do is insert a new frame after however many number of frames from the initial frame where the object appears or currently is and move the object to where you would like it in the new frame. The frames in the middle will be filled in by the program!
Shape Tweening: Works basically the same way as Motion Tweening but instead of moving the object, it alters the proportions.
Importing Files: Across your toolbar, if you go to File>Import, you can import files from anywhere else on your computer to work with in your flash animation.
Symbols: We also learned how to convert pictures into symbols. Right-clicking an object and clicking 'convert to symbol' changes the object or picture to symbol format. This means that the object is saved only once individually throughout the entire animation, which in turn lowers the file size.
That's all for now, but I'll be playing around with flash at home for sure. I do have a few interesting ideas....
Motion Tweening: Allows you to move an object without filling in every specific frame. All you have to do is insert a new frame after however many number of frames from the initial frame where the object appears or currently is and move the object to where you would like it in the new frame. The frames in the middle will be filled in by the program!
Shape Tweening: Works basically the same way as Motion Tweening but instead of moving the object, it alters the proportions.
Importing Files: Across your toolbar, if you go to File>Import, you can import files from anywhere else on your computer to work with in your flash animation.
Symbols: We also learned how to convert pictures into symbols. Right-clicking an object and clicking 'convert to symbol' changes the object or picture to symbol format. This means that the object is saved only once individually throughout the entire animation, which in turn lowers the file size.
That's all for now, but I'll be playing around with flash at home for sure. I do have a few interesting ideas....
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